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Shocker Steg
Amarr Crusaders of Darkness
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Posted - 2008.07.16 11:52:00 -
[1]
I think the whole Salvage thing works fine in game as it is when it concerns the legality of who is able to salvage said wreck. FFA is fine on that term.
What i do find a bit strange in a non-concensual pvp game that EVE is, is that you get concorded when you attack a salavager in your mission as mission runner. I my self am one of the players that like to clean up the mess i made in a mission (no matter the isk/hour rate.. i don't care about that leaving salavage or even loot for that matter will earn me more isk per hour). So if a salavager comes into my mission and i have the time and opportunity (some times not likely even while you are bussy keeping your tank and dps up on the rats) to folly said salvager i would like to do that without being CONCORDED.. This would only imply a new dimension in the game that salavagers either need to be more carefull and fit a bit more for combat or set up some bussiness to secure save salvaging in a mission or something like that. Just to get the competition up for salavage so to speak.
Also i saw another occurence happening around stations... some ppl get flagged by touching a marked can (love the new players that fall for "here is free stuff" named cans), those ppl get ship killed due to getting marked.. but when you salvage such a wreck it becomes a cargo can (with the surviving stuff) but the name given to it doesn't resemble anything like the ships / wrecks name, so when coming back to claim some of your surviving stuff you may find it hard to find back if there are multiple cans floating around
just my 2 cents to pour into a lively discusion :P __________________________________________________ Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both |

Shocker Steg
Amarr Crusaders of Darkness
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Posted - 2008.07.16 13:15:00 -
[2]
Originally by: Dedalus77 I keep seeing salvaging referred to as theft, it isn't; although I am sure you would like it to be, calling it theft does not make it so.
So far the only reason mission runners seem to have for why this mechanic should be changed is "because I really really want to shoot at salvagers". Sorry, but "because I want it" is not a valid reason.
And why do you want to shoot the salvager? This will lead to more and more pvp players baiting mission runners and then popping them. That's what you want? Or will you be right back here complaining about salvage flipping?
Deadspace does not belong to you, the wreck does not belong to you, the salvage does not belong to you. There is no "salvage problem" other than that you don't like it.
I don't see it as theft, and it's not the "ownership" mechanic i would like to see changed.. only the "OMG i got concorded" thing when you do shoot at a salvager in your mission.. And if that salavager does bring his pvp ship into it or has a friend with a pvp ship etc bladiebla then it's tough luck for me as i will either get killed or have to flee. Atleast i would have the feeling that i have an option to secure the FFA salvage for myself. ------- Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. |

Shocker Steg
Amarr Crusaders of Darkness
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Posted - 2008.07.17 09:24:00 -
[3]
Originally by: Dedalus77
You have just made my point. You receive that ISK whether I salvage the wrecks you leave behind or not. The miner, on the other hand, receives nothing if I steal his ore.
Very interesting... let's emphesize this a bit further...
Lets say said miner has 2 cans, and you are able to steal 1 can's contents... so you steal 50% income of the miner while the miner still earns isk from the other can
Now take mission/loot as 1 can and salavage as the 2nd can... the comparison is now equal...
Miners can retaliate on ore thieves Missioners can NOT retaliate on salvage runners
so now we have a difference on the situation at hand which is addressed here ------- Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. |

Shocker Steg
Amarr Crusaders of Darkness
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Posted - 2008.07.18 09:33:00 -
[4]
Originally by: Trigos Trilobi You have equal opportunity to compete with other salvagers for the profits, should you find it worth your while; in fact, you have better than equal opportunity since you already know where to find the wrecks without probing.
So we know where the wrecks are... then still a salvager purely equipped for this purpose runs what? 4 tractor beams and 4 salavagers? As mission runners run at best 1 tractor beam and 1 salavager coz they can't afford to shut down their dps output..
So how is this equal opportunity? The salavager can do it 4+ times faster then a mission runner not counting any skills that a salvager would have over a mission runner aswell.
This equal opportunity also gets pounded on by the fact that most of the time a mission runner is still tanking and dps'ing his targets (alot of players aren't woman here that can effectivly multitask :P ) ------- Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. |

Shocker Steg
Amarr Crusaders of Darkness
|
Posted - 2008.07.18 14:08:00 -
[5]
Originally by: Dedalus77
Originally by: Shocker Steg So we know where the wrecks are... then still a salvager purely equipped for this purpose runs what? 4 tractor beams and 4 salavagers?
Seeing as how we cannot tractor the wrecks, no, this is not what we run with. Typical ninja is flying the fastest frig available based on their skills with 2 or 3 salvagers, maybe some salvage rigs, and we still have to fly over to each wreck to get it in range.
Dunno why you can't tractor the wrecks as i do it when mission running...
As for the fitting it's still more salavagers then a missioner would equip ------- Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. |
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